Desenvolvimento de jogos educativos controlados via interface cérebro-computador: uma revisão sistemática da literatura

Authors

  • Thais Ribeiro Barroso
  • Edgar Marçal
  • Brenda Letícia Sousa dos Santos
  • Meline Mesquita de Carvalho Barros
  • Francisco Ari de Andrade

DOI:

https://doi.org/10.54033/cadpedv21n2-123

Keywords:

Interface Cérebro-Computador (ICC), eletroencefalograma, jogo educativo, cognição

Abstract

Com o advento das Interfaces Cérebro-Computador (ICC), surgiram novas tecnologias capazes de utilizar processos neurocognitivos no contexto de ambientes educacionais. Este trabalho objetiva-se em analisar as pesquisas relacionadas a jogos educacionais que fazem uso da ICC. A metodologia escolhida foi a Revisão Sistemática da Literatura, compilando e analisando resultados e abordagens sobre o assunto. Inicialmente, foram encontrados 111 artigos em 05 bases diferentes que, após a aplicação dos filtros e critérios, culminaram na seleção final de 14 artigos que atendiam aos objetivos desta revisão. Entre as principais conclusões obtidas, têm-se: o aspecto cognitivo mais utilizado no controle dos jogos é a atenção; o dispositivo mais utilizado é o Emotiv EPOC, seguido do NeuroSky; e as linguagens de programação mais utilizadas foram C# e C++. Também foi observado que os jogos analisados diferem muito entre si no que se refere a complexidade, interface e jogabilidade e que a maioria dos estudos revisados realizou testes com pequeno tamanho de amostra e número restrito de sessões.

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Published

2024-02-29

How to Cite

Barroso, T. R., Marçal, E., dos Santos, B. L. S., Barros, M. M. de C., & de Andrade , F. A. (2024). Desenvolvimento de jogos educativos controlados via interface cérebro-computador: uma revisão sistemática da literatura. Caderno Pedagógico, 21(2), e2916. https://doi.org/10.54033/cadpedv21n2-123

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Articles